![]() This is a VERY POSITIVE THING for min-maxing, because it means you don't have to do so much circus contortionism! Really the only skill worth holding off on that you really need early is Melee Weapons. And of course, foregoing trainers gives you the benefit that you don't have to hold off on skills you'd rather take earlier, like Spellcraft or Magical Efficiency. However, foregoing expensive trainers doesn't make you lose out on anything since there are still some cheap trainers you can plug that GP into. Main Map (Level1) Major Cheat Discovered See Credits Page Hover over map to see the name of a location. Their main advantage is that you get to use their skills right away, whereas to get the full benefit of the skribbane skill points you have to wait till late in the game.Īdditionally, if you forego trainers entirely and plunk tens of thousands of GP into skribbane XP, I suspect it is possible to encounter the level cap (level 61), maybe even before the end of the game. New window placement is messed up if the about window is visible. Known Bugs: The checkmark in popup menus disappears if you de-highlight the active item in the menu. This does not mean trainers are completely useless. Editing objects that already exist in the game, so that extraneous data is removed from the script and the scripts will reflect future updates to BoA. That price is significantly better than the deal most trainers offer! That means 3100 GP for 20 skill points, or 155 gold per skill point. You can buy for 30 and sell for 20, so that means that you can trade approximately 3100 GP (and a kazillion mouse clicks) to get everyone a level up. Posted Novem(edited) Annotated Map Avernum 6 Annotated Maps GIANT LISTS Encyclopedic List of Locations, Items, Quests, etc. (Possibly closer to 6400 depending on Jeff's math.) That translates to selling about 310 skribbane. The changes in characterization dont really materially change the plot- essentially the same events take place in the same order etc- but they retroactively cast the plot of Avernum 2 (and part of the plot of 1) as a giant power-grab by Garzahd, whereas in the originals/first remakes, I dont recall anything implying that Garzahd was anything. I figure: Demigod types are more believable in hero stories (after all, that's often how hero myths go - if the hero isn't divinely blessed then he (always a he) is assisted by somebody who is. Luck is hilarious and must be seen to be believed - I recommend a minimum of four luck per character with an extra 2+ on whoever by the middle of early game. Two Nephilim, a male and female, both divinely touched. Invest all out you may just win the game through fourth wall implosion. ![]() If we assume a party of 4 45% experience penalty Nephils or Sliths (DT/EW, DT/NM or DT/PS), you need on the order of 6200 raw XP (pre-penalty) for everyone to get a level up. Use the editor for most of the mundane things like giving yourself 100 in all stats, and for giving yourself gold, items and spells. Luck is the best stat to have by far - impossible to be too lucky. I went through and calculated the exchange rate for skribbane, and it throws a wrench into things.
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